That’s interesting though because it suggests the option will not only change the scale of the world, but also the height of the player, which could be problematic for multiplayer games (ie: a player scaling themselves down to be much smaller than others, making it easier to hide behind cover, or taller than others to make it easier to shoot over walls).
Valve specifically suggests this could be useful for some simulator games like flight sims, or even as an accessibility feature to “help short people reach tall places.” Image courtesy Valve This could be helpful in games that are not designed at an appropriate human scale and thus make the user feel too small or too large.
Similarly, the new feature in SteamVR essentially allows you to trade some peripheral view for a sharper view in a smaller area.Īnother new feature, called Override World Scale, allows you to change the perceived scale of the virtual world. Last month we noted that the portion of users with VR headsets on Steam had dropped sharply from 2.31 to 1.86, according to the data provided by Valve in the monthly Steam Survey. Image courtesy ValveĪlthough every VR headset is ultimately limited in clarity by its lenses and resolution, in many cases ‘supersampling’ (rendering the image at a much higher resolution before scaling it down to fit the display) can make for a significantly sharper image. View File VR Kanojo Costume (swimsuit, tutleneck dress) Add 2 clothes from VR Kanojo Swimsuit and turtleneck dress well i didn't made naked, skimpy model Basebody is CBBE SE Support Bodyslide Only can get with console Type 'vr 4' or use additemmenu SE always highly recommend additemmenu SE. First is a ‘Field-of-view’ adjustment which works a bit like foveated rendering-you can optionally choose to reduce the size of the application’s field-of-view, thereby concentrating all of the available processing power in a smaller region.